When consumers imagine fast food restaurants, a handful envision not getting their fries in time. Visiting such a place warrants this burning desire to have food the moment you ask for it, which will never be the case. Enter Citizen Burger Disorder, showcasing how difficult the struggle truly is (albeit comically and almost completely inaccurate). The object of the game is to simply give customers their order through typical means. Cook a patty, throw it on a bun, add condiments the customer asks for, and then hand it over. The process sounds easy in theory, but performing the task is a different story in itself.
Showing posts with label Steam Greenlight. Show all posts
Showing posts with label Steam Greenlight. Show all posts
12/12/2014
12/11/2014
Steam Greenlight - Aero's Quest
Forest environments, frost covered trees, and lava bursting in the background. In front of these backgrounds (and probably more than just these three) lie puzzles that you must solve in order to complete a course. Mix platforming with a little bit of thought, and you're face with Aero's Quest. The concept is nothing new: clear a course, save a fair maiden, live happily ever after. But there's a new take on it within this game, one that involves frantic looking action that will enable one to think.
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| A standard wallpaper for the game, Aero's Quest |
12/08/2014
Steam Greenlight - I, Gladiator
Swords clanging against one another, shields bashed into the opponent's body, or honorable duels via fists. Warriors clashing in battle isn't a new concept, though it still is a fun one to mess with. I, Gladiator walks you through these familiar ideas and more, the execution being slightly more humorous than any game before it. Although the formula seems similar, I feel as though a different experience awaits players.
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| Screenshot from the app version of I, Gladiator |
1/17/2014
Ortizmi Update - New Title & Look
Along with the new year that has started recently, I have decided to modify or add a few things to the "blog" I have created. A few quick minor things to mention before I continue rambling. One, I will continue writing for the blog and attempt to keep a schedule with the posts I create. In addition to that small bit of lackluster information, I will continue showcasing the games wishing to make a name for themselves through Steam Greenlight.
12/30/2013
Steam Greenlight - Neo Bounce
Simplicity can truly be the downfall of any game, prompting players to complain. Simplistic design can also be utilized in such a way that it works perfectly for the video game being produced as well. Enter Neo Bounce, which simply requires the player to navigate a small ball from the beginning of a level to the very end. The explanation sounds incredibly plain, but don't let the boring description trick you.
12/27/2013
Steam Greenlight - Disorder
There is something captivating about a normal character barreling through regular hardships in a major way. Disorder follows the tale of a boy as he travels through the inner workings of his mind to do a simple task: understand. Currently being developed by Swagabyte Games, Disorder appears to be a promising title that will be sure to tug at your heart strings from beginning to end.
Steamlight, Greenlight Introduction
To begin the new blog of sorts, I would like to introduce the workings I'll be writing about and what this will all contain.
The blog is entitled "Steamlight, Greenlight" which showcases indie games that wish to be an official part of Steam. Through Steam Greenlight, indie games can be voted on, and will ultimately be decided by the players whether it should be included in the store or not. Not all games have the luck of joining the ranks of other indie games in the market, so my goal is to reach out and get them recognized through the small (but powerful means) of writing.
The blog is entitled "Steamlight, Greenlight" which showcases indie games that wish to be an official part of Steam. Through Steam Greenlight, indie games can be voted on, and will ultimately be decided by the players whether it should be included in the store or not. Not all games have the luck of joining the ranks of other indie games in the market, so my goal is to reach out and get them recognized through the small (but powerful means) of writing.
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